The
computer games need overcome the gaming challenge no matter what kinds of it is.
Players get what they want from the effort in the games. (Karhulahti, 2013) To
know more about games need to know the different demand that players want to
get from the games. The different demand for player also results in different
game situations. The different experiences meet users’ requirements. The concept
of automatic-play tries to use the game character to achieve the goal they want
to get. In the role-playing games, socializing and exploring the virtual world
is not the only thing. Leveling might be also a big attraction for users. (Paoli,
2013) Even just for wasting time, videogame is also a nice choice.
The
attraction of game is the most important condition. For example, the simulation
game, the game looks real will help players have better experience on it. The
behaviors in the simulation games get interaction with each other. In this game
player not in one time action, in fact, their participation is long lasting,
continuous and intense.
The
unique characteristic for a videogame have great value. Video game is a
interact activity, players do the controlling, the result show in the game
world. Just like the marketing knowledge, find the target market, service for
the customers. The research and development of a game follow the different
groups of players. It is a key point to keep good balance between work and
play. The most important for player is to enjoy the reality that games take for
them.
References:
Karhulahti, V.
M. (2013) A Kinesthetic Theory of Videogames: Time-Critical Challenge and
Aporetic Rhematic. Game studies.13
(1)
Paoli, S. D.
(2013) Automatic-Play and Player Deskilling in MMORPGs. Game studies.13 (1)
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