2013年12月9日星期一

week nine- Videogames object for more players

The computer games need overcome the gaming challenge no matter what kinds of it is. Players get what they want from the effort in the games. (Karhulahti, 2013) To know more about games need to know the different demand that players want to get from the games. The different demand for player also results in different game situations. The different experiences meet users’ requirements. The concept of automatic-play tries to use the game character to achieve the goal they want to get. In the role-playing games, socializing and exploring the virtual world is not the only thing. Leveling might be also a big attraction for users. (Paoli, 2013) Even just for wasting time, videogame is also a nice choice.

The attraction of game is the most important condition. For example, the simulation game, the game looks real will help players have better experience on it. The behaviors in the simulation games get interaction with each other. In this game player not in one time action, in fact, their participation is long lasting, continuous and intense.
The unique characteristic for a videogame have great value. Video game is a interact activity, players do the controlling, the result show in the game world. Just like the marketing knowledge, find the target market, service for the customers. The research and development of a game follow the different groups of players. It is a key point to keep good balance between work and play. The most important for player is to enjoy the reality that games take for them.        




References:
Karhulahti, V. M. (2013) A Kinesthetic Theory of Videogames: Time-Critical Challenge and Aporetic Rhematic. Game studies.13 (1)

Paoli, S. D. (2013) Automatic-Play and Player Deskilling in MMORPGs. Game studies.13 (1)

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