2013年11月25日星期一

week three-How much information should be free and how to decide

Today, we can easily get information from the internet, and the internet is borderless. There is a problem come out. Do we need to pay for the information, and how much information needs to pay?
The information published in the internet, it makes the information be shared. However which kind of information need be paid is not easy to define. All information need be free (Levy, 1984) However, the owner of copyright cannot provide free information. At first, the owner cannot give free information with expense a lot of resources. In this way the user need to pay for their work. A big forward could be made by making information free and be welcome the interest for who want to know it. (Engelkamp, & Jahn, &Seiler, 2003)Paid information is not good for spreading. Pay or not to pay is difficult to decide. Based on the hierarchy of needs of user, decide the paid information may be the suitable choice. The value of the information can also decide the need of users. For example, professional projects need a lot of technical knowledge to support. The information need be strict the truth. In this time, the paid data will more reliable. Users also easier to choose pay for the useful information. Based on the need of information to decide how much information should be paid could be more reality.
Internet promotes new form of economy and new states that abolish scarcity of abundance, diversity replace standardization and replace hierarchy with participation and democratization. (Curran, J. &Fenton, N. &Freedman, D., 2012) Internet can bring profit from different forms.  From the perspective of the consumer decide information get fee or not will suitable for the network environment develop.     


Curran, J. &Fenton, N. &Freedman, D. (2012) Misunderstanding the Internet. London: Routledge Ltd. p.180
Levy, S. (1984) Hackers: Heroes of the Computer Revolution. New York: Anchor Press
Engelkamp, J., & Jahn, P. &Seiler, K.H.(2003) The item-order hypothesis reconsidered: The role of order information in free recall. Psychological Research. Vol. 67 Issue 4, p280-290.. 

2013年11月4日星期一

week two-The value and problems of augmented reality in implementation.

Augmented reality is the combining of real and virtual information shows in 3D and effect the real word. (Kipper & Rampolla, 2013) Augmented reality combine the real and virtual information made the information interchange become real time interaction. It can be widely used in many industries, like military, medical, education, public safety.
   Augmented reality makes people’s life more convenient and also make the information extrude. It provides words information and image information. Digitization information can save a lot of space, and sometimes it is also more reliable. Augmented reality was applied in a variety of innovative with visible scene to people. It will enhance our lives in new ways and get benefit to people.
   Augmented reality need the corresponding equipment support. Object in real world and virtual work need stay in the same space properly. Technical challenge is the foundation of application implementation.  A lot of information and data was stored in these augmented reality device. Each wireless technology may cause security issues, and it depends on how well the encryption work. (Hyman, 2013 June) Privacy concerns are big issue of augmented reality. The encryption work is the solving of the problem from source. To enhance the encryption level and the difficulty of getting information keep the privacy.
  The development of digital technology make augmented reality put into effect easier. Technology service for people who need it make human progress. The issue from the technology and the social will get corresponding solutions. A product or a technology that suitable to the market and customer will stay long. In the future, more suitable one will improve or replace it.        


Kipper, G. & Rampolla, J. (2013) Augmented reality [electronic resource]: An emerging technologies guide to AR. Waltham, Mass.: Syngress.  


Hyman, P. (2013, June) Augmented-Reality Glasses Bring Cloud Security Into Sharp Focus  Communications of the acm. Vol. 56

week one-The basic introduction of media and cyberculture.

Medium is singular and media is plural. From the Oxford Dictionaries we get the definition of medium are: 1) materials or form used by an artist, composer, or writer, 2) An agency or means of doing something, 3) a person claiming to be in contact with the spirits of the dead and to communicate between the dead and the living, 4) the intervening substance through which sensory impressions are conveyed or physical forces are transmitted, 5) a particular form of storage material for computer files, such as magnetic tape or discs.(Oxford dictionaries,2013) The classic media contain film, radio, TV and other kinds of ways. The media exist in many different sorts of environment (like political, personal, historical) and influence the way of media and stories been told. (Stewart, Lavelle, & Kowaltzke, 2001)
Culture is a development process of intellectual, spiritual and aesthetic. (Storey, 2006) Cyberculture is a series of ideas, issues and questions about what happens when we combine the word cyber and culture. The prominent aspect of emerging cyberculture is the question of community. It contains online or virtual communities. Cyberspace is thousands of groups of people’s home where share information, discuss mutual interest, play games and carry out business. (Bell, 2001)
Why we need to learn media? In the beginning of twentieth century, many media began to arrive: first cinema, radio and TV. With the scale of the audiences grew of each new medium, the immediacy of what was being presented is important. Keeping the pace of the development of media could make it more close to audience.


Oxford dictionaries, (2013)
http://www.oxforddictionaries.com/definition/english/medium?q=medium
Stewart, C., Lavelle, M. & Kowaltzke, A. (2001) Media and meaning: An introduction. London: British Film Institute.
Storey, J. (2006) Cultural theory and popular culture: A reader. 3rd edn. Harlow, England ; New York: Pearson/Prentice Hall.

Bell, D. (2001) An introduction to cybercultures [electronic resource]. London: Routledge.